For this module I intend to increase my knowledge and understanding in:
- Creating dynamics (such as wind, fire, water, smoke).
- Increasing level of detail on textures.
- Produce a city or part of a city displaying the techniques I have learned.
- Learning about fragments, and dividing parts of the mesh to create realistic explosions on buildings.
I will be creating a realistic looking city, showing the skills learnt over the course of this year. I mainly want to focus on the use of dynamics and particle effects and will be learning to do so through the use of Autodesk Maya.
The image above displays the desired end result of what i want to achieve, a realistic gritty urban 3D environment.
An example of the use of dynamics in Maya, particle effects and fragments.
Research and Inspiration - Alexandre Lutz - 3D environment artist for Assassins Creed Liberation



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